Watermelon Smash
Watermelon Smash is a asymetrical multiplayer game designed originally for minimum 3 players:
- the first player plays the human, who must smash the watermelon. They dosen't have the right to see the screen.
- the second player plays the watermelon, who must flee the human. They do have the right to see the screen.
- the third player (or more) plays the spectator, who must indicate to the human where the watermelon is. They do have the right to see the screen
I tried to make solo player modes, the 1P Mode dosen't work really well, I couldn't figure how to code an AI for the watermelon... and the Watermelon Mode dosen't really shine because the Ai for the human is just to follow and spam attacking.
I recommend you to play locally with many players, or with Parsec.
It was fun working with this game, if I had organized myself better, it would have looked better graphically...! sorry.
Xbox Controls:
Menu:
- Start - Menu button
- Select - Share button
Player 1 (Human):
- Move - Directionnal pad
- Attack - A
Player 2 (Watermelon):
- Move - Directionnal pad
Keyboard Controls:
Menu:
- Start - Enter
- Select - Space
Player 1 (Human):
- Move - WASD
- Attack - J
Player 2 (Watermelon):
- Move - Arrows
Credits:
ReoAubian - Game Design, artist, programation
Dimensio9 - Composer (thanks 💪)
jsfxr - SFX
Watermelon Smash is game made for the NES Jam 2024, in 4 hours.
Comments
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Cool concept for like a ten-minute 3-player party game and it works conceptually. The Watermelon speed and timer probably needs a bit of balancing but considering how quickly this was made, honestly, very well done.